Comments

Log in with itch.io to leave a comment.

This should be a built in feature of GameMaker.... but... are you going to make it compatible with 2.3+ anytime soon???

I get an error when selecting my source project. Sorry i don't know how to make the error log english. Maybe you can find something anyway?

System.IO.DirectoryNotFoundException: En del af stien 'C:\Users\Cablefish\Documents\GameMakerStudio2\merctown Playground\merctown\views' blev ikke fundet.

   ved System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)

   ved System.IO.FileSystemEnumerableIterator`1.CommonInit()

   ved System.IO.FileSystemEnumerableIterator`1..ctor(String path, String originalUserPath, String searchPattern, SearchOption searchOption, SearchResultHandler`1 resultHandler, Boolean checkHost)

   ved System.IO.Directory.GetFiles(String path, String searchPattern)

   ved GMS2ResourceImporter.frmMain.GetViewDefault(String sProjectFolder)

   ved GMS2ResourceImporter.frmMain.LoadSourceProject(String fileName)

   ved GMS2ResourceImporter.frmMain.btnImportFrom_Click(Object sender, EventArgs e)

   ved System.Windows.Forms.Control.OnClick(EventArgs e)

   ved System.Windows.Forms.Button.OnClick(EventArgs e)

   ved System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)

   ved System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)

   ved System.Windows.Forms.Control.WndProc(Message& m)

   ved System.Windows.Forms.ButtonBase.WndProc(Message& m)

   ved System.Windows.Forms.Button.WndProc(Message& m)

   ved System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)

   ved System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)

   ved System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

************** Indlæste assemblies **************

mscorlib

    Assemblyversion: 4.0.0.0

    Win32-version: 4.8.4400.0 built by: NET48REL1LAST_C

    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll

----------------------------------------

GMS2ResourceImporter

    Assemblyversion: 1.0.1.0

    Win32-version: 1.0.1.0

    CodeBase: file:///C:/Users/Cablefish/Documents/GameMakerStudio2/GMS2ResourceImporter/GMS2ResourceImporter.exe

----------------------------------------

System.Windows.Forms

    Assemblyversion: 4.0.0.0

    Win32-version: 4.8.4400.0 built by: NET48REL1LAST_C

    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll

----------------------------------------

System

    Assemblyversion: 4.0.0.0

    Win32-version: 4.8.4360.0 built by: NET48REL1LAST_C

    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll

----------------------------------------

System.Drawing

    Assemblyversion: 4.0.0.0

    Win32-version: 4.8.4390.0 built by: NET48REL1LAST_C

    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll

----------------------------------------

System.Configuration

    Assemblyversion: 4.0.0.0

    Win32-version: 4.8.4190.0 built by: NET48REL1LAST_B

    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll

----------------------------------------

System.Core

    Assemblyversion: 4.0.0.0

    Win32-version: 4.8.4390.0 built by: NET48REL1LAST_C

    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll

----------------------------------------

System.Xml

    Assemblyversion: 4.0.0.0

    Win32-version: 4.8.4084.0 built by: NET48REL1

    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll

----------------------------------------

Microsoft.GeneratedCode

    Assemblyversion: 1.0.0.0

    Win32-version: 4.8.4084.0 built by: NET48REL1

    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll

----------------------------------------

Newtonsoft.Json

    Assemblyversion: 12.0.0.0

    Win32-version: 12.0.2.23222

    CodeBase: file:///C:/Users/Cablefish/Documents/GameMakerStudio2/GMS2ResourceImporter/Newtonsoft.Json.DLL

----------------------------------------

System.IO.Compression.FileSystem

    Assemblyversion: 4.0.0.0

    Win32-version: 4.8.4084.0

    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.IO.Compression.FileSystem/v4.0_4.0.0.0__b77a5c561934e089/System.IO.Compression.FileSystem.dll

----------------------------------------

mscorlib.resources

    Assemblyversion: 4.0.0.0

    Win32-version: 4.8.4084.0 built by: NET48REL1

    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/mscorlib.resources/v4.0_4.0.0.0_da_b77a5c561934e089/mscorlib.resources.dll

----------------------------------------

System.Windows.Forms.resources

    Assemblyversion: 4.0.0.0

    Win32-version: 4.8.4084.0 built by: NET48REL1

    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms.resources/v4.0_4.0.0.0_da_b77a5c561934e089/System.Windows.Forms.resources.dll

----------------------------------------

************** JIT-fejlfinding **************

Hvis du vil aktivere JIT-fejlfinding, skal værdien jitDebugging indstilles

i afsnittet system.windows.forms i konfigurationsfilen

for programmet eller computeren.

Programmet skal desuden kompileres med fejlfinding

aktiveret.

Eksempel:

<configuration>

    <system.windows.forms jitDebugging="true" />

</configuration>

Når JIT-fejlfinding er aktiveret, bliver alle ikke-afviklede

undtagelser sendt til det JIT-fejlfindingsprogram, der er registreret på computeren, i stedet for

at blive afviklet af denne dialogboks.

(+1)

I'd rate this 5 stars but I rated it 5 stars already so it gets 6 stars.  

I was happy with the program before, but I saw a new version that lets you export all of the sprites from a project. This is extremely useful for me. I have thousands of sprites, which would take hours to export one-by-one, and now I can get all of them in and out with ease. Sometimes the best things in life are free.

(2 edits)

One of my projects (only use GMS 2.2.5, so should be no problems) now throws an exception when selecting it as the source. I think I was on the older version of Resource Importer, but installed the latest one and it still occurs. The .yyp is valid (passes a JSON linter) and loads fine, so I'm not sure what the problem is. I imagine this might not be fixable given priority is probably supporting 2.3, but thought I'd report it, here's the log.

(+2)

Any updates on if this will be useable with GMS2.3? It pretty much is an essential tool to have.

(+2)

Hello,
The tool doesn't work with GMS 2.3 due to change in the .yyp file structures.
It will still produce a v2.2.5 ypp file and GMS 2.3 will fail to open it.

If you don't use source control, be careful.

GamePhase, do you plane to release an update version of your tool ?

(+3)

I added a warning to the description about GMS2.3. I'm looking into updating the tool to work with the new format. The new project format is quite different so it may take a while.

(+1)

No problem.
Take your time.
We'll go the good ol' way in the mean time :D

If you get it working with 2.3 that would be amazing. I use this all the time on my projects. Thank you for any future effort you put into it.

(+1)

Absolute favorite tool for me, had some own tricks to import and also used lazy eye gmtransfer. yes hope this will work with game maker 2.3 the latest that will arrive soon. anyway so many thanks and hope you keep on developing this one. I did give some support $10

yes been testing this but not this version, works so far very nice.

Thank you for sharing this. It really helps me.

There is a little problem . If the order of several assets in source is 1,2,3,4,5. After importing, it will be 5,4,3,2,1. Most of the time, the order not matters. Sometimes, I think it's better to keep the order the same.

(1 edit) (+1)

Great tool! great!

(+1)

THANK YOU for this, I'm managing two very large projects with a huge number of shared scripts in a subfolder and my head exploded when I realized I couldn't export the folder as an extension. It'd be nice if it kept folder order intact (it looks like it reverses it on import) but that's not a big deal. I thought I was doomed once I ported to GMS2!

wow, this looks interesting...